Here is a list of the Beta 3.0 improvements and bug fixes we have made:
- Constraint masking implemented (To learn more checkout the Mask Information Page.)
- Joints are fully supported.
- ikHandles can now be constrained.
- Namespaces are now supported.
- Drag selecting in the timeline now keeps the selection.
- Keyframing works now when selected objects include constrained and non-constrained objects.
- Keyframing now works even if multiple esc constraints are in the scene.
- Animation curves of nodes attached to an exoSwitch constraint now behave in a more standard manner in the graph Editor.
- Animation ticks are now visible in the timeline.
- Animated nodes that are constrained to an exoSwitch constraint now display properly in the Dope Sheet.
- Undo after creating an exoSwitch constraint doesn't crash Maya anymore.
- Redoing a constraint creation now works as expected.
- If a curve node is deleted extra data doesn't get left behind anymore in the exoSwitch constraint.
- The Blend Switch attribute creation is now properly managed on undo/redo.
- Auto Switch behaves properly even when no translation and rotation drivers are declared.
- Non-default Units of Measurement are now supported.
- Now the drivers are properly restored after time changes.
- Command has been updated with masking related flags.
- Added the plugNumber, constraintMemberName and isNodeConnected flags to the command.
- Online documentation has been updated and expanded.
- Windows Installer now does a better job to show the right installation path.